Silverlight Sudoku – The Grid
I long time has past since I initially started this article series which I never got around to finishing. I have since restarted this project and have posted a new article in the new series (which I will actually complete).
I am sure many of you have heard of Sudoku (pronounced soe-DOE-koo). Sudoku is a very popular puzzle game. The name itself is a Japanese word that roughly means number place. Playing Sudoku is fairly easy, but, since it IS a puzzle game, not always so easy to complete.
The Basic Rules
I use the term basic because there are many different variations of Sudoku. This article series will focus on the standard game which, as seen in the image below, is played on a 9×9 grid. This grid is further divided into 9 3×3 sub-grids.
The figure above also shows the valid values for each cell. To win Sudoku, every cell must be filled with a number ranging from 1 to 9. Each sub-grid will contain the numbers from 1-9 with no repeats. Each row and column in the overall 9×9 grid will also contain the numbers 1 – 9 (also, not repeating). Since it is the key to playing the game, I am going to repeat that each column, row and sub-grid must contain the numbers 1-9 with no repeats.
When you are first given a Sudoku puzzle, the grid will be partially filled out. As mentioned above, your task is to use logic to determine what numbers should be in each remaining cell. I am not going to use this space to step you through all aspects of Sudoku. There are many sites on the Internet dedicated to providing you with this information and I don’t feel the need to repeat it. From this point on I am going to assume you know how to play the game so we can move on to the task at hand.
Drawing The Grid
The first thing we are going to work on is drawing the grid that Sudoku will be played on. For the record, I am using Visual Studios 2008 SP1, Silverlight 2 and Microsoft Expression Blend 2 SP1. I am also assuming that you have some basic understanding of Silverlight. If you don’t, you can find everything you need here.
Initially I started drawing the playing grid in Expression Blend. I started using the Grid control to separate each cell since it already understands the concept of columns and rows. The idea was to place a TextBlock in a Border control in each cell. As I was doing this I was a little put off by how long and cluttered the XAML was appearing. Since our grid is 9 x 9 we are dealing with at least 81 controls, which is a lot. I was going to use styles to make configuring the TextBlock controls a little easier but even a simple change to the grid or any of the sub controls could be very time consuming. What I decided was that the creation of the playing board (or grid) needed to be dynamic.
Since this is just the starting point of our project I didn’t do anything fancy. I created a simple Silverlight project in Visual Studio and added a Canvas (named LayoutRoot) and Rectangle (named BoardBackground) to the Page.xaml file, shown below.
It is important to note that the standard Sudoku board is square so the Height and Width of our page (where the board is being drawn) should be the same.
public partial class Page : UserControl
{
int gridSize = 9;
public Page()
{
InitializeComponent();
DrawBoard();
}
///
/// Dynamically draw the Sudoku board
///
public void DrawBoard()
{
// Create the lines on the board
for (int i = 0; i < gridSize; i++)
{
// Every third line should be highlighted
bool highlight = (0 == ((i + 1) % 3));
// Create new lines
Line verticalLine = new Line();
Line horizontalLine = new Line();
// Configure the vertical line. If it is a highlight line, it will
// be darker then the other lines.
verticalLine.Stroke = new SolidColorBrush { Color = (highlight ? Colors.Black : Colors.Gray) };
verticalLine.StrokeThickness = 2;
verticalLine.SetValue(Canvas.ZIndexProperty, (highlight ? 1 : 0));
verticalLine.X1 = Width * ((double)(i + 1) / gridSize);
verticalLine.Y1 = 0;
verticalLine.X2 = verticalLine.X1;
verticalLine.Y2 = Height;
// Configure the horizontal line. If it is a highlight line, it will
// be darker then the other lines.
horizontalLine.Stroke = new SolidColorBrush { Color = (highlight ? Colors.Black : Colors.Gray) };
horizontalLine.StrokeThickness = 2;
horizontalLine.SetValue(Canvas.ZIndexProperty, (highlight ? 1 : 0));
horizontalLine.X1 = 0;
horizontalLine.Y1 = Height * ((double)(i + 1) / gridSize);
horizontalLine.X2 = Width;
horizontalLine.Y2 = horizontalLine.Y1;
// Add the lines to the Canvas
LayoutRoot.Children.Add(verticalLine);
LayoutRoot.Children.Add(horizontalLine);
}
BoardBackground.Width = Width;
BoardBackground.Height = Height;
}
}
The code behind file (Page.xaml.cs), shown above, contains all of the code necessary to draw the board dynamically.
The gridSize variable is used to hold the size of the grid. This defaults to 9 but makes it easy for us to change in the future. All of the drawing is handled by the DrawBoard method. Since I am taking the dynamic approach I realized that I don’t have to use border controls or grids. After all, a Sudoku board is simply made up of a series of lines that cross, forming a grid. Therefore I just use Line controls.
I just wanted to add a quick note to apologize that the previous code example does not have all of the appropriate objects highlighted. It seems that the plugin I am using has not been updated to support Silverlight at this time.
All of the drawing takes place within a loop and we loop the number of times equal to the size of our grid, which is 9. The highlight variable is used to determine if the current line being drawn should be a darker line. This is calculated by checking if the current line is divisible by 3 (since every third line should be highlighted) evenly.
The vertical and horizontal lines are evenly spaced based on the overall size of the control and are configured in a similar manner, differing only in what axis (X for horizontal or Y for vertical) is the primary axis. First, the color of the line is set. As I mentioned above, if this is a highlight line, it will be colored Black; otherwise Gray. Next, the ZIndex property of the Canvas is set. This ensures that the highlight lines (the darker ones) are drawn over the regular lines. Finally, we set the X1, Y1, X2 and Y2 properties which determine the starting and ending points for our line.
For a vertical line, X1 is calculated by multiplying the Width of the page by the current loop index divided by the overall size of the grid. Y1 is 0, X2 will be the same as X1 (since our line needs to be straight) and Y2 will be the same as the Height of the page.
For a horizontal line, X1 is 0 and Y1 is calculated by multiplying the Height of the page by the current loop index divided by the overall size of the grid. X2 is the same as the page Height and Y2 is the same as Y1.
Finally, we add the new line controls to the canvas. The only thing left to do, once the loop is done, is to ensure that the background of our grid (the BoardBackground rectangle) is the same size as our page.
When the application executes, you will see our Sudoku board (as shown in the image below).
That is the end of this article. I know you didn’t get to do too much. In the next article, which I will try to get to shortly, we will add in the logic to generate a Sudoku game (populate the board).

